Bridging Theory and Practice through Business Games

A Quantitative Study of Perceived Usefulness and Satisfaction

Authors

Keywords:

Business games, Active learning, Perceived usefulness, Satisfaction

Abstract

Business games, as active learning strategies, have been used for their ability to integrate theory and practice, stimulate decision-making, and promote socio-emotional competencies. Studies analyzing the perception of use and student satisfaction with these tools in the learning process are still scarce. This study investigates responses from students of a public institution, using structural equation modeling using the PLS-PM technique. The results reveal a significant correlation between the perception of use and satisfaction, highlighting the support for doubts, the practical applicability of the theory, and the accessibility of the platform as key determinants. The study contributes to the understanding of two elements that potentiate engagement and pedagogical effectiveness in business simulations, reinforcing the importance of media and technological usability.

Author Biographies

Valdir Antonio Vitorino Filho, Instituto Federal de Educação, Ciência e Tecnologia de São Paulo Campus Capivari

Bachelor’s degree in Administration from FACECAP - Faculdade de Administração de Capivari (2007), Master’s degree in Professional Administration (2009) and Ph.D. in Administration (2015) from UNIMEP - Universidade Metodista de Piracicaba.   https://orcid.org/0000-0002-2610-2553. valdir.vitorino@ifsp.edu.br

Meire Ramalho de Oliveira, Instituto Federal de Educação, Ciência e Tecnologia de São Paulo Campus Capivari

Professor in the area of Management at the Federal Institute of Education, Science and Technology of São Paulo (IFSP), Capivari Campus.  https://orcid.org/0000-0002-2396-1950. meire.oliveira@ifsp.edu.br

Hugo Antonio Lima de Souza, Instituto Federal de Educação, Ciência e Tecnologia de São Paulo Campus Capivari

Professor at the Federal Institute of Education, Science and Technology of São Paulo (IFSP). He holds a PhD in Food Science from the State University of Campinas (UNICAMP) and a master’s degree in Food Science and Technology from the Federal University of Pará (UFPA).  https://orcid.org/0000-0002-2342-6114. hugo.souza@ifsp.edu.br

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Published

2025-11-03

How to Cite

Vitorino Filho, V. A., Ramalho de Oliveira, M., & Lima de Souza, H. A. (2025). Bridging Theory and Practice through Business Games: A Quantitative Study of Perceived Usefulness and Satisfaction. EVISTA ELETRÔNICA ESQUISEDUCA, 17(46), 156–174. etrieved from https://periodicos.unisantos.br/pesquiseduca/article/view/1808